![]() Provide two layers for the color version of the icon: one for theįoreground, and one for the background. User theming, the design must meet the following requirements: To ensure that your adaptive icon supports different shapes, visual effects, and Visual effects may vary from one launcher to another. Note: Animated visual effects are generated by supported launchers. Visual effects An adaptive icon supports a variety of engaging visualĮffects, which display when users place or move the icon around the Examples of visual effects displayed by an adaptive icon If the launcher doesn't support themed app icons Figure 2. If your app doesn't provide a monochromatic app icon.If the user hasn't enabled themed app icons.The home screen does NOT display the themed app icon-and instead displays the adaptive or standard app icon-in any of the following scenarios: Launcher supports this feature, the system uses the coloring of the user’sĬhosen wallpaper and theme to determine the tint color.įigure 3: Adaptive icons inheriting from the user's wallpaper and themes Words, turned on the Themed icons toggle in system settings), and the If a user has enabled themed app icons (in other User themingStarting with Android 13 (API level 33), users can theme Must provide a mask, which the system uses to render all adaptive icons with On one OEM device, and display a squircle on another device. For example, it can display a circular shape Adaptive icons are primarily used by the launcher on the homescreen,īut can also be used in shortcuts, the Settings app, sharing dialogs, and theĪn adaptive icon can adapt to different use cases as follows:įigure 1: Adaptive icons support a variety of masks, which vary from one device to anotherĭifferent shapes An adaptive icon can display a variety of shapesĪcross different device models. Your feedback is vital for this work and will be actively solicited, considered, and integrated throughout the process.Can display differently depending on individual device capabilities and user We’re committed to working closely with you to explore, validate, and define our AI offerings, which is why both will be available via closed beta at this time. Whether you’re just getting started or already a Unity expert, Muse and Sentis are here to help you open up new avenues of creativity and innovation. ![]() ![]() Today we’re announcing two new AI products: Unity Muse, an expansive platform for AI-driven assistance during creation, and Unity Sentis, which allows you to embed neural networks in your builds to enable previously unimaginable real-time experiences. From there, you could integrate work with familiar tooling to revise and edit the assets you need at a speed that’s unimaginable with today’s workflows. We’ve been building a suite of AI tools that promise to accelerate creation time and complement your workflows by finding information and generating draft assets as quickly as typing in a text prompt or scribbling a sketch. We’re harnessing the power of AI to drive innovation, accelerate content creation, and increase your productivity across games, entertainment, and industrial use cases. It offers the possibility of in-game features and capabilities that couldn’t be built otherwise, potentially revolutionizing player experiences by embedding AI models in the runtime so content reacts and responds to players and users in new ways. We believe that every aspect of the creative process, from systems to objects to pixels, will be impacted by AI – and so will all of the resulting runtime characters, worlds, and experiences.ĪI can help you to be more productive while staying fully in control of your vision.
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